It's been a while since I've reviewed any games, since I haven't played much lately, but here's an interesting one.
Catherine got my attention because I've seen quite a lot of cosplays and fanart from it on DeviantArt, and a lot of people have been mentioning how great the game is. I just assumed it was a dating sim, and wasn't interested until I watched a short review on YouTube. Turns out it's some sort of mix of the puzzle, horror and dating sim genres. Seemed interesting enough, and it was cheap on Amazon, so I bought it.
I guess the focus of the game is the story, and a huge part of your time will be spent watching cutscenes or listeni
Checklists are the most important organizational tool ever.
If you don't use checklists, you're not organized, and you should feel bad.
Wikipedia puts it quite well: "A checklist is a type of informational job aid used to reduce failure by compensating for potential limits of human memory and attention. It helps to ensure consistency and completeness in carrying out a task."
Basically: "Your memory sucks. So make checklists so you can never forget anything."
Whenever I work on a game, I make lists of features to add, bugs to fix, stats to set, and other things to do. I then work through these, and cross them off when they're done. I've go
(Original post here: http://kupogames.com/2013/07/18/mobile-games-research/ )
Hey, so as I mentioned before, I'm planning to start developing mobile games soon. I recently got a Galaxy Note 2 phone, or er, it's almost big enough to be tablet actually. Anyway, I played a lot of games on it while I was in Sweden.
I'm trying to figure out what sort of games are popular, how controls are implemented on touchscreens, and how developers monetize and market their games. This post is mostly just some notes for myself, which others may find interesting or want to add to.
First of all, here's a list of games that I played:
Labyrinth 1 and Labyrint